In reply to Scarab9:
> I at first wondered the same about No Man's Sky. Was it because an Indy / Niche game type was going mainstream and the AAA gamers aren't prepared for something that doesn't spoon feed them plot? (not meaning that as a slur, nothing wrong with that if that's what you enjoy). But I do like games that make you explore and make up your own targets (or just enjoy the scenery) and the problem with NMS is that the 'randomly generated' doesn't make it very random!
> The yellow thing that gives zinc might look a bit different on each planet type but it's still the yellow thing that gives zinc. Ditto the red thing the black thing the blue thing etc.
> The creatures are similar...and don't interact and form any context or ecosystem, they just bumble about on the most basic of AI's.
> The settlements you find are all identical, uninhabited, with nothing interesting there.
> It's not a huge randomly generated game, it's a very narrowly generated game with nothing much to explore or get lost in.
That sums up NMS perfectly.
With games like Skyrim and Fallout I typically spend more time wandering around exploring then following the quest lines, normally to the point that by the time I get round to the main quest my dude is that powerful that it's a breeze.
There is nothing to explore in NMS though. The planets all look the same, maybe a different colour and some are pointy and some are curved but basically the same.
The upgrades are poor too.
Wow I can upgrade my multi tool to mine faster or shoot pointless sentinels faster.
3 galaxy hops and around 9 planets was enough for me.
Pitty I got the download instead of the physical media, I would have sold it by now.