|High Noon||E2 5c|
|3 pitches. Start at the right-hand side of the Wizard's Hat. |
1. 5a Follow groove and crack to belay on the top of the Wizard's hat.
2. 5b Move right along ledges to a bolt, mantle up, and move back left to the arete just beneath a roof. Turn the overhang on it's left, stepping around the arete, and climb the face to a ledge and bolt belay.
3. 5c Pull through the small, broken roof above to gain the slab above and easier climbing past a useless peg (small gear beneath) to the top.
Pitch 3 is significantly more serious with the loss of one peg and degradation of another.
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