Daggers! Overly hard, spaced sequences on a frictionless quarried wall lead to a high crux moving past the scoop. Would be worthwhile if it had (a) protection, (b) didn't suffer from impressive drainage and associated filth, or (c) had rock you could rely on. Culminates in an easier but even looser finish. Sounds tempting, doesn't it? Was given E5 6b by the FA, based on the adjacent "why Kill time..."; needs a 2nd ascent and a lot of cleaning.

Ed Jackson

High E7
Mid E7
Low E7
High E6
Mid E6
Low E6
High E5
Mid E5
Low E5
High 6c
Mid 6c
Low 6c
High 6b
Mid 6b
Low 6b
High 6a
Mid 6a
Low 6a
Votes cast 1