Daggers! Overly hard, spaced sequences on a frictionless quarried wall lead to a high crux moving past the scoop. Would be worthwhile if it had (a) protection, (b) didn't suffer from impressive drainage and associated filth, or (c) had rock you could rely on. Culminates in an easier but even looser finish. Sounds tempting, doesn't it? Was given E5 6b by the FA, based on the adjacent "why Kill time..."; needs a 2nd ascent and a lot of cleaning.