'The Climb' VR game has generated some lockdown hype among non-climbers online ahead of the launch of its sequel this week. What's all the fuss about, and does its appeal extend to climbers? Could it even be a physical and mental training aid during lockdown?
'When walls reopen, prepare for a deluge of gamers, armed with gloves, wristbands, watches and a VR headset, seeking out the 'Savepoints' and 'rechalking' on each hold...along with cries of "Sure, 7a is cool, but what's he done on Oculus Rift?"'
Read more