In reply to daveholliday:
> Some moves require a dyno, some don't.
I'll try to fill in the gaps for the hard of thinking...
Sometimes there is more than one sequence of moves which will get you between two sets of holds.
Sometimes one of these possible sequences involves a dynamic move, and another one of these possible sequences is static.
Sometimes these two sequences could be of a similar technical difficulty - although obviously very different in style.
Imagine such a set of holds exist, such that there are at least two possible sequences of moves between them, requiring similar levels of technical ability. One of which is a dyno, one of which is static.
In that situation, which of the sequences would you tend to choose, and which do you think uses most energy?
Personally, I'll scout around for a little while, but if the destination holds look good, and I'm getting knackered on the starting holds, I'll throw at the holds rather than fiddle around until a static sequence appears. Probably a consequence of having springy legs and not much stamina.