In reply to stewyclimb:
I guess it depends where your 'design interest' lies; if you like the more abstract skill of coming up with, and developing ideas, then you should probably have all sorts of ideas you might want to develop. Let's call that 'the inventor'.
The other aspect is the skill of taking an idea, and seeing into production in an economic manner. Let's call that 'the implementer'.
Finally, there's the skill of taking a design and expressing it in a medium that allows the idea to be exchanged with people and tools. Let's call that 'the draughtsman'.
All three are useful skills, and they usually cross over, and it's useful for each to understand the needs and workings of the others.
I think you need to figure out which of these roles best fits your character. The fact that you're copying YouTube stuff, and becoming disillusioned suggests to me that you're not bursting with your own ideas, so maybe not an 'inventor'.
I'd agree with the other comments that the best way to learn how these tools work is to really design something, from scratch (as mike kann says: "Pick things you WANT to draw. Projects for yourself are useful."). Then you'll find the problems that tutorials don't show you, and you'll have to find ways to get the tool to do what you want.
But the tool is just a tool, and, if you want to become a designer, you need to know about design briefs, specifications, and, fundamentally, how to break a problem down into pieces you can solve and implement. And, whilst there are some formal methods you can use, this skill really comes from experience, and is rarely taught in university engineering courses.