70m, 2 pitches.
1) 4b. Start in the cave between The Dead Can't Judge and Tim, follow the crack with flakes, to belay at the faultline.
2) 4c. Move left and follow a crack to a ledge, move up the right then traverse into the finish of The Dead Can't Judge. The top is now composed of about 5m of loose flakes in dirt which equals death in our books so not recommended.