In reply to Joughton:
I hadn't seen that your request extended to E5 and the wider SW too...
Pembroke - Orange Robe Burning at E6, rather than Souls which others have said is gnarly if you don't find crucial runner (who has a Hex 2 nowadays anyway? Jordan OS'd last Aug and found some micro friends instead)
At E5 you've got a huge number of possibilities - things i can personally recommend:
Leap - Minotaur, Just another Day/Scorch the Earth combo, Fitzcarraldo, Headhunter. Elsewhere - get some in, Barbarella, Just Klingon (7a+ clip-up if the threads are fresh). Meanfeat & Beyond the beyond at Barcud (take a wad load of Rp2 to Rock3 to C-y-B).
SW:
Demolition - very soft for E6. Don't think you'd deck from the crux with a heavier belayer.
Smoove Groove - Enjoy at E4/5 with a side runner. It used to be E5 5c - 6a is probably generous; certainly ain't f6c.
Pink Ginsane - monster whipper potential. Go at it with a 7b OS mentality, where you've skipped a clip 'cos you're psyched and it should be fine!
Upper Wall, Avon - Bold as Love, 7b+ ish. Fine now the drilled peg has been replaced by a solid glue-in bolt. the tied off peg has held lots of falls. Do Arms Race, E4 and Low Profile, E5 while you're there (easy ab-station descent if your 2nd can't/doesn't want to follow any of these)
Guernica - Sketchy! E6 6a should say enough.
Down at a Sunless Sea E5 6a in the guide, but probably E6. The pegs can be backed up with wires, but it's bloody sustained on your feet. the E3 here is great, and the crag is a great bivvy/discrete camping spot.
Pacemaker, Wraith and Blackhorn Winter (better than the guide suggests) at Sharpnose
Post edited at 11:47