Spot-on:
Red Death, Long Slough - good value after crux, not just a boulder problem
Mythical Wall, Souter Head - a bit pumpy but safe
Lob Off, South Cove - a bit bold and a bit goey but fine once committed
The Pretender, Bruin Cove - tricky but reasonable
Mong, Sickle Row -
Trunk, Sickle Row -
Mao Tse-Tung, Sickle Row -
The Prisoner, Clashrodney - committing but safe (**?)
Death Cap, Earnsheugh - mostly steady but final crux makes it definite E1
Weird Sister, Earnsheugh - steady crux section but variety of challenging climbing and a bit of boldness (***?)
Arachnid, Red Band Cliff - steady but steep
Shawagunks Wall, Red Band Cliff - tricky cruxes but good rests and gear, fine route (***)
Nirvana, Rock Band Cliff - pokey but fine
Siva-Guru, Findon Ness - typical steepness but fine
Armed Conflict, Findon Ness - typical steepness but fine
Upside Downwindies, Downies - short and sharp but reasonable
Cream Doughnut, Downies - steep but brief
Execrator, Berrymuir Head - nasty start but reasonable gear for the pump and steady finish
Downies Syndrome, Berrymuir Head - very obviously E4 6a (a good grade harder than Paranormal and Bobalouie), steady 6a but two committing cruxes amongst general pumpy steepness, and small cams make no difference to cruxes. Very fine route (***!)
Sprunt's Route, Floors Craig - steep but cramped shakes help
Blockbuster, Floors Craig - bog-standard one-move wonder
Coup De Grace, Floors Craig - cranky start but fine
Sair Fecht, Floors Craig - spot on cruxy route
Bad Medicine Waltz, Dykes Cliff -
Caucasian Chalk Circle, Dykes Cliff -
Exasperation, Dykes Cliff -
Black Mass, Brown Crag -
Incontinence Crack, Brown Crag -
Domestos, Brown Crag -
Weaklings Wall, Brown Crag - steady climbing and gear, but a proper onsight challenge
Davidson's Delight, Brown Crag -
The Excited Atom, Fulmar Wall - tricky but brief
Strawclutcher's Wall, Meikle Partans - tricky-ish crux but obvious
Incubus, Arthur Fowlie - slightly steadier and safer than The Sorceror
The Crimson Tide, Red Wall -
Crazy Horse, Red Wall -
Neanderthal Man, Red Tower - quite bold but enough rests to work it out, very good
The Silver Surfer, Round Tower - cranky and committing but ultimately reasonable
Ramadam, The Round Tower -
Tyrant Crack, Round Tower - committing but short-lived crux with good gear (***?)
The Killing Moon, Meackie Point -
Lonely, Hidden Inlet - more reasonable gear than it looked
Not So Lonely, Hidden Inlet -
Sole Fusion, Promontory Wall -
Soul Mate, Promontory Wall - committing up arete, steep finish, but okay
Aesthetic Ape, Cummingston - decent gear but a committing crux with superb moves
Diedre Of Double Doubt, Cummingston - steady but shoddy protection and serious higher up, fall off and pretend it isn't E2 eh
Dancing In The Dark, Covesea - adventurous but steady (***?)
Urban Gorilla, Covesea - does exactly what it promising, cruxy fun
Three Of Hearts, Rosehearty - steep but mostly safe
Jason's Follie, Rosehearty - steep but mostly safe
Treasure Hunt, Rosehearty - steep but mostly safe
Fall Of Adam, Rosehearty - steep but mostly safe
The Essential, Rosehearty - hard bouldery crux low down, but good rests higher and an easy finish make it reasonable
Afterglow, Rosehearty - typically pumpy despite good gear
Crumbling Dice, Pass Of Ballater - thrutchy and committing but fine once done
Black Custard, Pass Of Ballater - only a couple of moves but arduous enough to make the grade
High Steppa, Pass Of Ballater - benchmark safe bouldery route
Cold Rage, Pass Of Ballater (at E4 6a) - quite reasonable overall but hard crux and general uphillness make it spot on
Anger And Lust, Pass Of Ballater - does exactly what it promises, but quite reasonable
Blutered, Pass Of Ballater - not too bold but tricky 5a getting to the easy VS jamming finish
Alcoholics Anonymous, Pass Of Ballater (at E2 5b) - bold and bouldery start, needs care
Steady:
Brain Death, Long Slough - only short but powerful and reach to onsight with nasty fall onto slab, definitely E2 5b
Cirrhosis, South Cove - technically excellent but good RPs, low in adjectival grade
Red Army Blues, Sickle Row - enough rests and good gear to make it steady, great moves (***?)
Sea Wall, Souter Head - bold but shortlived
Streetwise, Clashrodney - shortlived
Pterodactyl, Earnsheugh - brief and reasonable crux
Laa-Laa, Downies - committing but good rest and safe enough
The Paranormal, Berrymuir Head - just thin and bold off the deck, then steady through, gentle
Auto Da Fe, Berrymuir Head - soft E4 but clearly E4, a definite adjectival grade harder than the Paranormal & Bobalouie. Easy moves but very steep with real danger before break. Gear in the block of The Flatulent Alien is....gear in The Flatulent Alien, but if this becomes default then it would be E3 (***?)
Black Art E2 var, Berrymuir Head - shortlived and reasonable
The Electric Chair, Craig Stirling - reasonable throughout with care (**!)
Omnivore, Craig Stirling - reasonable throught with care (**?)
Jaded Ledge Lizard, Johnsheugh - steep, committing, and "out there" but steady....once it's done (**/***?)
The Dirty Doosen, Johnsheugh - some shoddy rock but steady with good rests
Black Auk Down, Johnsheugh - generally steady but committing
Pooh Pooh, Red Wall - straightforward, a couple of tricky moves between rests
Monkey Puzzle, Munich Buttress - good value moves but enough rests (***?)
Jungle Book, Red Tower - good gear and mostly reasonable traditional climbing
The Prophet, Cummingston - committing but short-lived crux with good gear
Family Affair, Covesea - steep but juggy and decent threads
The Growl, Covesea - steep but steady
Dave's Dilemma, Logie Head - reasonable
Sea Anemome, Logie Head - reasonable
Dark Star, Logie - Head reasonable
Living Through The Lambada, Rosehearty - reasonable crux low down, steady above with Peenuts and care
Sorceror's Apprentice, Glen Clova - steep and wobbly but steady climbing
Soft:
Blind Faith, Clashrodney - safe and restful in the groove, maybe E2 but maybe morpho
Bovver Fly, Red Band Cliff - one move wonder
Bobalouie, Berrymuir Head - safe short and easy, steady E3 5c
Raging Bull, Floors Craig - very steep, but E2 would be fair, reasonable gear and holds
Rhythm Of The Heart, Johnsheugh - borderline, could be easy E4 5c, steady moves but very precarious above lip with esoteric gear
Rock Lobster, Brown Crag - probably hard E2, looks bold but safe and steady, easier than Muhammed...
Wireless Wall, Silkies Cliff - cranky but brief, probably E2 5c
Impending Doom Direct, Meackie Point - safe and only committing for a couple of moves
I-Ching, Cummingston - E2, good rests, good gear, just a couple of moves
Fingers Wall, Cummingston - hard E2, boldish but fine on correct line (*)
The Prow, Cummingston - E4 5c to lead, totally wild but hardest moves are safish, excellent fun (***?)
Bottle Dungeon, Covesea - steady E3 5c and a fine, fun route (**!)
Smith's Arete, Pass Of Ballater - probably hard E4, only very bouldery / reachy start is hard, and the tied hook is good. Soft E4 with a pad. Brilliant moves above.