UKC

45m, 2 pitches. A tiring and technical start leads to a wild excursion up the arête between Yellow Wall and Steam Train. Start as for Steam Train.
1) 6b, 33m. Follow the groove of Steam Train to the roof. Continue direct up the overhanging grey groove (peg runner) and reach the main rising break (junction with Steam Train). Pull into the groove of Steam Train, then swing left into a bottomless groove. Climb the groove (peg runner) to gain a break above in the arête. Ignore the rightward escape and make two long moves up the final arête to the Yellow Wall belay ledge.
2) 5b, 12m. Climb the cracks and flakes towards the right-hand side of the back wall to the top.

M. Crocker 05/Oct/1991.

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Route of Interest
Great Diedre

Grade: E6 6b ***
(Rhossili Beach)

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